

Alejandro Williams
AAA Game Projects

Wolfenstein II: The New Colossus - Release
Performed contractor QA services for the full release of the game on all platforms (PC/PS4/XB1) and for all fix patches leading up to the DLC content patch release. Performed primarily focus feature testing, functionality testing, general playtesting, progression testing, and save compatibility testing. Logged multiple critical bugs including a progression blocker bug, multiple no clip out of world bugs, and various exploits using the contraptions skills/abilities.
Fallout 76 - Release
Performed a wide variety of in-depth Quality Assurance Analyst services including: smoke testing, certification testing, tester training/onboarding, compatibility testing, focused feature testing, documentation writing, playtesting, crash patrol testing, coordinator leadership, lights on testing, and app purchased content flow testing. Logged multitudes of bugs across game progression, mechanic features, and level design. Logged well over a 1,000 hours of uptime into the base game GMC release version.
Wolfenstein II: Freedom Chronicles - DLC
Performed a variety of Quality Analyst services for all of The Freedom Chronicles DLC content for all released platforms (PC/XBOX1/PS4). Content Includes: * The Adventures of Gunslinger Joe * The Diaries of Agent Silent Death * The Amazing Deeds of Captain Wilkins Between the base game and DLC, I logged well over a 1,000 hours of total playtime and I got to a point where I could consistently easily speed-run the entire main campaign in under 40 minutes. I submitted over a hundred bugs over the course of project and performed QA services covering the entirety of the DLC content in thorough detail.
Fallout 76: Wastelanders - NPCs Expansion
Performed Senior QA analyst services for a variety of critical roles on the project and assisted leads directly in focused feature testing/coordinating and other project leadership tasks. Performed tester training, technical writing for feature documentation and certification training, and certification testing for over a multitude of patch submission builds. Both Wastelanders and the Brotherhood of Steel patches were some of the biggest expansions in the entire game during my time working on the project. Logged over a hundred Wastelanders expansion related defects, including multiple critical priority bugs.
Wolfenstein II - Nintendo Switch Port
Performed QA services for the Nintendo Switch port of the game including the entirety of the base game and the DLC content. I mostly performed compatibility testing, stress testing, and crash patrol testing. I submitted multiple unique client crash and Nintendo Switch port bugs in addition to the 100+ bugs I had already logged into the PC/XB1/PS4 GMC release & DLC content.
Fallout 76 Expansions & Additional QA
In addition to the original release version of Fallout 76, I performed extensive quality assurance services for the following content patches/expansions: * Wild Appalachia - March 13, 2019 * Nuclear Winter June 10, 2019 * Wastelanders April 14, 2020 * The Legendary Run June 30, 2020 * One Wasteland For All September 15, 2020 * Steel Dawn November 21, 2020 * Locked & Loaded April 27, 2021 * Steel Reign July 7, 2021 * Fallout Worlds September 8, 2021 * Night of the Moth December 8, 2021 * Test Your Metal June 14, 2022 * Expeditions: The Pitt September 13, 2022 * Nuka-World on Tour December 6, 2022 As of the Nuka-World on Tour patch: * I had logged thousands of hours logged into Fallout 76 across the entirety of its base and featured update content from early to late game. * I had submitted hundreds bugs for the game, including multiple character save corruption bugs, level design bugs, gameplay feature and workshop bugs, social systems and audio defects. * Directly onboarded and trained dozens of contractor and entry-level/junior level quality assurance testers on the project. * Performed certification testing for multiple patches, including major content update release patches.